Category Archives: Shorts

A series of short pieces, all around 1 minute long. Rather than fight my short attention span, I am embracing it.

Shorts #33: Birthday Music for Caroline (2014)

[play]Shorts #33: Birthday Music for Caroline (2014)

Commissioned in honour of Caroline’s birthday – “Happy Birthday, love from Lauren and Alistair”

This was a digital piece using a very large number of scripts. First I wrote a SuperCollider script to generate some stochastic sounds. Then I wrote a script to convert audio files into bmp graphics files. Then I wrote a script to convert those files to jpegs, glitch the jpegs and convert back to audio. Then I also did several revisions of drawing more and more on the images in GIMP to transform them. I ended up with several batch processing scripts to glitch audio using visual data processing. I’ve put some of them on github and the rest will go after I fix some bugs I found after finishing this piece.

After generating loads of material, I listened to it and assembled it as a collage in Ardour.

The images are also kind of interesting! 2.aiff.au.bmp.jpg.gl

Play

Shorts #32: Stochastic Tendencies (2014)

[play]Shorts #32: Stochastic Tendencies (2014)

Commissioned in honour of Paul Berg, who was my teacher at the Institute of Sonology in Den Haag, when I was there for the course in 2006-7.

Paul Berg is the inventor of the AC Toolbox, which allows composers with Macs to do algorithmic sound generation. The class he taught spends the first several weeks covering a very thurough history fo electronic music, before switching to cover how to use several different tools, including AC Toolbox. Paul has decided to retire, so future students, alas, will not get the benefit of this amazing course, which was definitely a highlight of my time in the Hague.

This piece is made on my MOTM Analogue synthesiser, but applies several ideas I would more normally use in digital synthesis. It has random attack times, generated by using a random signal (filtered noise) triggering a switch with a variable threshold. When the random signal exceeds the threshold, the switch sent a bias as a gate to an envelope generator.

This piece also uses a very rough approximation of tendency masks, using a varying lag time for CV voltages that were increasing or decreasing.

It is mixed in Ardour, with some reverb added to the final mix in Audacity.

Because Paul is retiring this year, one of his former students contacted several of Sonologists and asked us to write short pieces to be put into a device called the ‘AC Juke Box’. The only constraint was that the pieces had to be mono!

Paul Berg’s scepticism about multichannel audio is legendary and also makes a valuable point. A musical gesture does not become interesting because it is moving in space. It’s too easy to use spatialisation as a substitute for generating interesting material. Paul’s tools and teaching all were aimed at generating interesting material. I hope this short piece contains some.

This piece is in mono. It also contains low frequencies that may not be audible though the internal speakers on some laptops, so you may wish to use headphones or external speakers to listen.

Play

Shorts #31: 1416343620 (2014)

[play]Shorts #31: 1416343620 (2014)

Commissioned and titled by David Jensenius, who says the title is the unix timestamp of when he received the commission.

This is an acoustic piece, recorded with a zoom and mixed in Ardour. The source sounds are my radiator, my kettle boiling, shoving a running recorder into a plastic bag and finally feedback from when I accidentally told Ardour to do monitoring of the internal microphone to the internal speakers. The feedback timbre is modified by putting my thumbs over the speaker grates. This does not have as much subtlety as the kind of speaker cupping that PowerBooks UnPlugged does with macs and feedback, but it still works.

The plastic bag portion of the sound is influenced by the Fluxus composition Micro 1 by Takehisa Kosugi, “Wrap a live microphone with a very large sheet of paper. Make a tight bundle. Keep the microphone alive for another five minutes”. I highly encourage people to try that out, as it’s surprisingly wonderful.

If you would like to commission a one minute piece, check out my online shop.

Play

Shorts: #29 Raining Up

[play] Shorts: #29 Raining Up (2009)

Commissioned and titled by Autumn Looijen

This piece was created using a MOTM Synthesizer and mixed in Ardour. There were several false starts. I had been doing field recordings of storms and for a while, every artificial sound I made seemed to also sound like weather. The title Autumn chose seems to indicate that I didn’t quite get away from weather-related sounds.

I have started accepting commissions of one minute pieces again, and I’ve dropped the price since the last round. If you’d like to commission me, check out my online shop thing. Order now to beat the holiday rush!

Play

Shorts #28: Untitled

[play] Shorts: #28 Untitled (2008)

Commissioned and (un)titled by Cecile Moochnek

I wasn’t looking for a commission when I walked into the Cecile Moochnek Gallery on 4th Street in Berkeley. I was looking to do Christmas shopping. But I got talking to the gallery owner about art and music and she asked me to write her a short piece. This was in December of 2007. I wrote the piece in 2008, but didn’t hear back about a title and got busy with other things. Until today when inquiring about a title for a new commission, I realized this one had never been posted.

I made this piece with a Evenfall MiniModular Synthesizer. This was a all-in-one box modular synthesizer from the 1990’s. It’s a great little synth.

Play

Joystick Intermezzo

[play]Joystick Intermezzo (2008)

All of my SuperCollider pieces require several silent seconds to clear existing memory, pre-compute data and load joystick drivers. I find it helpful in many circumstances to play short tape pieces as intermezzos while other, longer pieces, get ready to play. This particular one is designed to be used between pieces involving an old fashioned, large joystick. I timed how long it takes to load pieces that involve that joystick and it tends to be around 40 seconds, so this intermezzo is 45 seconds long.

The musical sounds are generated in SuperCollider, using pulse width modulation, constrained to 8 bit resolution, to give it a retro videogame sound. The game sound FX are from Wolfenstein 3d, the first first person shooter, in front of which I wasted many many hours of my youth. Thanks to Eric Bumstead who actually had a copy of it!

Play

Shorts #27: Gil Thorp

Commissioned and titled by Josh Fruhlinger. (2007)

Josh gave me the title before I started the piece. Gil Thorp is the name of a surreal American newspaper comic which is supposed to be about high school sports. Josh runs a blog discussing newspaper comics, called the Comics Curmudgeon.

I recorded (British) football from my TV, which included my housemate clapping after a goal. Then, I decided to use white noise, because it’s very similar to crowd sounds. I filtered it a lot to make sort of screetchy sounds. The football announcers didn’t exactly have the accent that I would expect Marty Moon to have, so I kept them in the background. My girlfriend said that it struck her as very Mark Trail-like, so I raised the volume of the background at the end, to make the sports connection clearer.

Bird-like sounds remind me of high school sports, but that’s probably because my high school had a terrible seagull infestation.

I suspect this particular piece might get especially high traffic, so I made a little YouTube video to go with it, but feel free to grab the mp3 if you prefer.

[play] Shorts #27: Gil Thorp (2007)

Play

Shorts #25: Untitled

[play] Shorts: #25 Untitled (2007)

Commissioned and (un)titled by Scott Wilson

I talked today about whether or not he wanted to give me a title, and Scott noted that the piece has a “flatuent quality,” but it would be better to resist referencing that in a title.

To make this piece, I recorded myself playing a bovine signaling horn and a didjeridu, both of which I ran through a Sherman filterbank to use as FX. There’s also a little bit of feedback, especially the very last sounds. Processing a didgeridu turns out to be much more straightforward and easy than processing a cow horn. Something to keep in mind.

Play

Shorts #26 Ecstatic Rivulet

[play] Shorts: #26 Ecstatic Rivulet (2007)

Commissioned and titled by Clyde Niesen

For this piece, I wanted to use a field recording that I made while camping over the summer. Visually, the campground looked like it would make a suitable set for a horror movie. The animals were correspondingly loud and screetchy at night and so I made a recording with my cell phone.

I listened to the recording a few times and it made me think of GrainPic, a project that I had intended to abandon. Everything I do with this always sounds kind of rough and unpolished, which is why I stopped working with it. But it seems to fit well with my memory of that campground.

Play