Tag Archives: stochastic

Shorts #38: distant scritches

[play]Shorts #38: distant scritches (2016)

Commissioned and titled by sevenhelz in honour of Deathboy.

This piece was written in SuperCollider. All of the sounds are generated using the Gendyn4 UGen, which is based on descriptions of stochastic synthesis published by Iannis Xenakis in Formalised Music. This means that the timbre is generated by probabilities. The ‘pitches’ and sound controls are also controlled by random numbers, repeated in a structured pattern.

The sounds change to become more resonant over the course of the piece. The addition of reverb is what primarily gives the piece its character.

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Shorts #35: Radioactive Wellness (2014)

[play]Shorts #35: Radioactive Wellness (2014)

Commissioned and titled by Chrissie Caulfield.

Chrissie asked me to write something with a radiation theme for her friend, who is having radiotherapy for cancer. I looked into getting a geiger counter, and even found who might lend me one, when I realised I would need a radioactive element in my studio. Also, as I was thinking of what to do with the clicks, I realised I wanted to use them for triggers, so I would need a geiger counter with a line out and everything seemed to be getting overly complex. In the end, I realised chaotic or stochastic noise would sound the same as the effect I wanted, which much less of a chance of accidentally gaining super powers (that’s what happens when you mishandle a radioactive element in your studio / workshop, right?).

In the end, I made this with my MOTM modular synthesiser. The final recipient was reportedly very happy with it.

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